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- global x1, x2, y1, y2, c1, c2, s1, s2, x3, y3, c3, s3
-
- on exitFrame
- append(x1, the locH of sprite s1)
- append(y1, the locV of sprite s1)
- append(c1, the castNum of sprite s1)
- append(x2, the locH of sprite s2)
- append(y2, the locV of sprite s2)
- append(c2, the castNum of sprite s2)
- put "x1 =" && x1
- put "y1 =" && y1
- put "c1 =" && c1
- put "x2 =" && x2
- put "y2 =" && y2
- put "c2 =" && c2
- end
-